911: Prey
Players: 357
Remember the creepy lair of the maniacal cannibal who introduced himself to you as Uncle Frank and tricked you into his house, leaving you for dinner. Then you managed to escape, and now it seems you are finally free. The cold air brings a storm of joyous emotion. Moving through the forest towards the city with a sense of freedom, you suddenly hear heavy footsteps following you. As you quicken your step, the footsteps behind you also speed up. You start to run, but clinging to a branch you fall into the cold snow. It's him! He's tracked you down! How stupid it was to run through the snowy forest, leaving footprints behind you... And now you're back in the cage, and Frank is very angry with you. If you don't escape this time, the cannibal will strip you by nightfall.
The cage is your home again. Be resourceful and try to get out as soon as possible. Look around the room and find a way to open the iron bars. To do this, you will need a lockpick, which is located at arm's length. Look around, finding useful items that will help you make your escape. You could break the window and just jump out, but that will make a lot of noise and the cannibal won't be long in coming. The notes will help you discover the whole truth of Frank, read everything you meet in the walls of the house. From time to time the maniac will come into the room to check that you are still in the cage and not trying to escape. In this case, you need to create an illusion to the maniac that his victim is obediently waiting for dinner and does not think to escape. There are a lot of logical tasks waiting for you, which will tickle your nerves. There are several possible endings of the game, but only one of them will be successful for you, because your life is still hanging by a thread.